I wanted to rig this cool hard surface model I made And I ran into some issues. Because I made questionable design choices in the modelling it is hard for me to rig IK constraints:
Video shows first how the ik constraint looks now and then how the bone should rotate around the X axis. : https://drive.google.com/file/d/1QXclVC1bOVhSv5PhWiWMD7z4CiP_q6bk/view?usp=sharing
So basicallly I want the joint to rotate around a different origin on the X axis and I want a different orgin point when I rotate around the Z axis.
And I also wanna make the whole system compatible with the ik cosntraint which is atl the way on the foot/ankle.
I dont know how I would get this effect without using too many constraints.
I have provided a file below be aware its a kind of a mess I will refine the naming and everything after the fact.
Generation_Zero_Inspired_Robot.blend (3.0 MB)