Firstly I’m aware that it’s a beta and not everything will work, but given that, should rigging work at the moment in 2.8 (2018-03-20)?
I’ve got a project that I made in 2.79 with a character rig, a lighting rig and a camera rig and animation of the character and camera rigs. When I open the project in 2.8 beta, The camera and lighting rigs are working fine and the character armature itself is animated correctly, but the character armature is not affecting the character mesh.
I’ve tried unparenting the mesh, deleting the armature modifier and parenting them again, but no joy.