Hey guys, i’m new to blender (but not new to 3d) ive been doing 3d for the last 10 years (8 years self taught while at high school) and 2 years formal education. And i guess u could say an extra half a year in the industry, contracting and teaching.
Recently in the last week i decided to transfer all my understandings of 3d from maya (what i trained in) and max (what i self taught in) to blender. So i gave myself a little project to do an entire pipeline as it were, minus concept. So i decided wiht something simple.
I made a hammer…i know its my first time in blender, but i have to start simple object.
So i got through modelling, texturing, lighting, compositing and rendering. I have to say the render buffer and compositing being integrated into the render pipeline is awesome and was my favourite part!!!
So now the next step is rigging and animation, and then later dynamics and particles etc.
And this is were i was really let down
I’m hoping that some people will be able to shed light on blenders rigging set up and also maybe direct me to some very useful indepth tutorials.
My two specializations are in “Lighting, Rendering, Compositing” and “Rigging” (MEL script as well). I understand Maya’s rigging and MEL inside out and i know that blender can and has done awesome rigs!
From the little i played with it it seems to be not that intuitive and it seems you have to go a very rounabout way to just get something constrained to something else (also the ability to keep offsets or not keeping offset seems rather odd). Also having to swtich into a sub object level just to manipulate bones seems a little odd rahter then them being seperate they are part of this armature. Im not sure the point of the armature.
I read someones post saying that blenders rigging philosophy is a whole lot different then mayas being more contraint based.
So if anyone could help me out i would love it!! The thing is blenders compositing and just nice renders and shading setup is sweet! and as a freelancer zero dollars blender is a lot more appealing then $$$ maya.
I am really hoping maybe i just have to have a switch of mindset in blenders rigging department.
Could this possibly be why you see alot of architectural, awesome still life shots from blender but little in the way of sweet rigs (relatively speaking, i know there are sweet rigs out there)
I have a rigging reel if anyone is keen to see and a generalist reel
Just so you know im not bagging blender (so no nasty comments please =D) i seriously do want to use this program and in future would love to run a studio on it as well but i need to know that it can handle well in alot of flexibilty this area, and am kinda hoping it will redeem itself lol everything else is awesome! and now that theyve implemented python even more so into it…:D:D