Rigging 'larger' attached items

So I’ve just finished and completed the introduction tutorial to rigging from cgookie, and I’m feeling pretty confident in rigging simple models. However, I’ve downloaded a slightly more complex model where the character has large gloves on her hands which stick out, causing part of the glove to ‘stick’ in mid-air whenever the bone is attached. I have a similar problem with her boots.

I’m not sure which tutorial I should look at next - Are there any available? Or is there an easy fix?

How did you attach the mesh to the armature? Via parenting & automatic weights? Are the mesh gloves covering up mesh hands/arms? If so, that is your problem. Auto weighting will fail if you have a mesh over top of another mesh, even if they are the same mesh object. To fix it, you’ll have to go into weight painting mode and touch up the weight painting.

Even if this isn’t the case, one mesh on top of another, get into weight paint mode anyhow and look around as to why the mesh isn’t behaving correctly. This will allow you to see as you select a bone, what it’s influence is on the mesh.

Randy