Is there any files out there I can check out for how a low poly model was rigged? (ex for use in a game engine other than Blender, perhaps?)
Maybe an example isn’t even necessary…here’s what I’ll trying to figure out:
I have tried weight painting for my rig…its…terrible. I can’t stand this method hardly at all. I have moved onto just using vertex groups… it works fairly well for joints like the neck:
However, it fails spectacularly for the elbow:
I have a feeling that the joint needs to be modeled in a particular way, however, most of the resources I’ve found on this deal mainly with high-poly characters and use some form of weight painting. I’ve read somewhere that weights can be assigned individually(0-1), however, I’ve yet to find a good resource for how to implement this in an elegant way.