Rigging mesh hair vs. animating curve hairs

Would be easier to polymodel stylized hair, assign bones and weights to it, and animate it that way, or just use curves and animate the control points? Or is it up to personal preference?

http://blender-3d.338.s1.nabble.com/Hair-tp257p364.html

http://blender-3d.338.s1.nabble.com/Hair-tp257p459.html

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