I’m just starting out on my second modeling project, and I wanted to know whether it is possible to rig a model that is composed out of multiple mesh objects. So far in all the tutorials I’ve seen [well haven’t seen much :o], the models are always one single mesh.
Now, I want to try out making a model that will be composed of different mesh objects and rigged by a single armature. For my first model, I boolean joined the separate meshes, and that resulted in weird/missing faces that I’d to patch up afterwards, as well as an exponential increase in polycount on an otherwise smooth surface [think boolean join of a cube and a sphere. Messy stuff.]. So I reckon if they were separate objects, there won’t be the trouble of those extra polycount.
Does anyone have a link to any rigging tutorial that features multiple mesh rigging? I still don’t have much of an idea how to do it, what to parent, how to weight paint it, etc. Thanks in advance.