I couldn’t find an answer for the problem I am having and was hoping it was something simple and stupid. I have a character mesh I am rigging (first real model though version 50 and first time rigging) and for some reason I am having problems with the head bone and parts of the mesh.The nose is essentially just a sphere intersecting the main sphere of the head, the vertices of the nose are not attached to any other vertices of the head. When I tilt the head too far forward or two far back the nose drifts off of the face. I had a similar problem with the eyes but I believe weight painting cleared that up. The character is all one object. I have clears and set any rotation and location of the object as well as the armature. Can anyone think of why the nose would drift off the face? I can’t see that any other bones in the rig have any weight on those vertices so I don’t know why it looks “offset” from the head bone. Any help appreciated, hopefully it is something simple. I am terrible at modeling.
Perhaps also worth mentioning: when I parent the armature to the mesh and choose boneheat weight the parts that are drifting have no weight assigned to them, solid blue. So I have been painting the weight on manually.