Hello Guys , im fairly new to blender but been following tutorials and now started rigging a model i downloaded. I have followed a rigging video but when i got to the stage to bend the model to check the bones are working i ran into this problem.
The model is a dragon and is rigged from the first bone which was the hip bone and rigged up to the head. Once i had done the legs and wings i then added a new section of bones and parented these to the hip bone for the tail.
My problem is everything upto this hip bone moves and rotates ok but the hip bone and the tail behind do not , if i move any one of these bones the whole armiture bends with it. I cannot see where i gone wrong and hopfully somone here could point out somthing im missing lol
Regards
Adam