I’ve modeled a character and it’s ready to be rigged for animation. My problem is that I’m not that good at rigging and I need to know something: How do you rig a model that has seperate parts? If someone could tell me where a good tutorial is for this, then I would be really thankful!
You do it the same way you rig a single model, just that you will need to apply a separate armature modifier onto each mesh object individually (each one using the same armature, of course).
For rigging tutorials check out the links in my signature
hmmm i just got done doing this. Basically its just giving each part an armature modifier. If you have 2 parts on an arm make the modifier the same for both pieces.
Okay, thanks! That sounds simple enough.