Hi, I have a rig that is made of two armatures.
The face rig and the Body rig.
But my problem is that when I put the face rig as a child of the body rigs head bone and then turn the head/bone, the face looks not like it should. It looks like the deformation still stays in the same direction (see my pictures so you understand). But the gig looks like it is following. This also only shows as soon as I move a bone in the face rigg. So I can “make a face” and turn it in all kinds of dirketions and it looks great. But as soon as I wanna make a new face while the head is turned I get this strange behavior!
Do you people know what that could be. How can I fix this?
//rbn