I’m beginning to weight paint a figure’s mesh to a rigging I constructed and I am unable to figure out what I’ve done wrong here. I’ve parented the eyeballs (inner and outer) to the head bone with 100% weight and yet when I rotate this head bone the eyeballs are not moving quite in-sync. In addition, the teeth of the body mesh are likewise moving with their own agenda.
Can someone please help me out here? Not sure if I’m missing a step or something regarding the eyeballs, and am concerned I did not combine the teeth to the mouth properly.