when using armatures does it make a diffrence in speed if there seprate objects like for arms ect
also is there a way to export a rigged mesh to 2.25 without slowing the engine?
-Yes but very very small, only effected when you have large numbers of that going on
-Not that I know of…
slowing the engine?
armatures are deformed on the cpu in both 2.34 and 2.25