rigging questions

I have a couple questions about problems with my rig

  1. How do you paint vertexs that you can’t see like the ones for the eyes behind the head?

2 Why does the head deform like in the pictures when i turn it instead of staying in proportion?

/New question, can you connect bones to make them parents if they are not attached, like in the 3rd you can see the neck bone isnt connected to the back bone


While you’re in weight paint mode, you can choose the faces you want to paint on to by pressing the F key and then selecting faces.

Instead of the head bone extendingall that way, maybe terminate it at the head and add a small “nub” bone. This may help with manipulation. Also, check your weight painting to see if you’ve added influence to wrong bones.

thank you, that was simple and easy to fix.