On my autobot project running into a spot of trouble. I’ve done the mesh, keeping rsimple rigging in mind, made the armature, added the constraints roughly to what they are going to be but now i’m having some serious performance issues, like six frames per minute performance issues.
I’ve got the mesh split into two seperate objects, 1. the legs/feet and 2. the rest. I was creating vertex groups for the bones and saw that the memory was shooting way past 1000 megs and beyond so i disabled global undo and reduced undo steps down to 0. This solved that problem but then i realised that with vertex groups the blend file nowtakes five minutes to open where as before it took a few seconds.
Finally parenting the meshes to the armature with vertex groups or not means that doing anything to the mesh, the armature or even moving between different frames reduces frame rate to an average of 6 FPM.
This is the project http://blenderartists.org/forum/showthread.php?t=107333&page=3 is there anything else i can do to speed blender up.
My blender PC is quite old, Athlon 2100+, gefore FX 5700, 1.5 gigs of ram win 2000 and XP.