Hi everyone, I am trying to rig some spaceship landing gear. Using the transformation constraint, I have set up some bones to rotate up into the body of the ship, based on the z position of a controller bone.
However, I also want the ship to settle and rise as it lands on the floor, so it feels like it has some weight.
I’ve set up an IK and a floor constraint so that the feet don’t pass through the floor, but unfortunately this breaks my landing gear rotation and control bone.
Anyone have any tips?