Seems like bones and vertex weights are causing some issues for quite a few people, and I am no exception.
I am trying to rig five bones to represent the individual road wheels, plus two further bones to represent the static wheels at either end. I have these linked to my track mesh and assigned vertex groups to each one. I just cannot seem to get gradual mesh deformation, it’s either 100% or nothing. I have attached my blend file if you want to take a look and perhaps make it work.
Here are some screen to help illustrate the issue.
This shows one of the vertex groups, with 1 weight assigned to these vertices.
These vertices, in the same vertex group, have 0.5 assigned to them.
When I pose the middle bone, it just moves the first four vertices fully and ignores those in the second shot.
I have read about weighting only working across multiple bones, but despite trying to assign this kind of weighting to all the bones, I still get an ‘all or nothing’ result and not the gradual deformation that I am looking for.
Can some shed some light, or maybe tweak the attached blend file to illustrate how it should be done?
Thanks in advance.