Rigging Troubles

Hi All
O.K so i’ve made a character, rigged it, but then when i rotate the bones they come out of mesh. The mesh sort of lags behind abit, if that makes sense. I find it annoying. It only happens on some of my models

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Hello

probably you have the same vertices assigned to two or more bones?
Bye

you also might have the bone envelopes quite large - so they are effecting more than they should