i hoped it would work easy to add that human rigify amature to my sculptris model.
but after strg p and amature deform with automatic weights, the body still wont move
also i noticed this controle shapes after hitting the generate button, apear in a much to small size compared to the size of my model and the upscaled amature.
i tried to follow this tutorial, but i endet up with just some green rigs enough for a spine, missing all the others like arms, and legs.
also cannot move them.
what the hell is wrong?
i there any idea what i have missed?
finally i saw the little error info…
error messages in blender are quite hidden -.-
“bone heat weighting: failed to find solutions for one or more bones” need to fix up my model but its not working.
because oing weightpaint manually is a mess right now…
so i would be happy to find a way to fix my moddel.
I deleted all doubles but couldn’t find the option to recalculate the normals.
I deleted all modifiers too, but it still have the same error.
Since i created the character in scupltris, with mirroring always aplied, it should be symetrical.
I added some extra spheres as eyes in sculptris. could this lead to the error?
or is there a max number of possible scales?
i need something like a checklist to clean up my character
Select the mesh, press tab to go to edit mode, now look at the feet of your character. Is there like a square/plane?
Delete it. I had a problem were I joined the “floor” to my “character mesh”.
I figured it out by process of elimination.
First I deleted everything except one hand and tried to auto/weight it.
That worked fine so it couldint be the arms,
Then I tried deleting only stomach and lower,
So I knew the problem was near the legs, then I realized that the floor was there,
got rid of it and it auto/weights just fine now.
I was already gifing up, but now it somehow worked.
it seems i finaly found out how to set that normals right (or howewr it was called in that tutorial to wourk that problem out)
i used the wrong shortkey command. but now that [ctr] [shift] [n] worked in the end.
no i will see if i can use that now for better posing :<
its possible to add clothes on the rigged mesh…right?
need to learn how to create them in blender now