I recently started using blender, and today i began using rigging.
The issue i am facing is when i add a single bone or any rigging for that matter, nothing appears. it does not appear to be hidden. it does not appear to be too small as scaling does not work. does anyone know how to deal with this?
you can also check whether you have checked “in front” in the armature settings. But…tbh the best i think would be to upload your blend file and let us check it out. Then you will get a solution and a precise answer. We don’t see any of your settings and we have no idea what exactly you have done. So if you don’t want to let us guess around…just upload your blend file
yet another possibility,
just as an example of what can happen, I have also had to make these experiences,
once it can happen that the 3dcursor
is not in the center of the world,
then every further object will be created there,
so it could be that the bones are not in the viewport
but again to the beginning
can you at least see the outliner armatures and bones