Hi There!
I’ve only been “blending” a couple of weeks so I am technically a newbie.
Modelling in Blender has been an enjoyable experience so far, but hey, rigging has not been at all easy! I have tried to rig a character I created, and immediately ran into problems. I’ve tried all sorts of tricks, but have been unsuccesful so far.
I am trying to bend the guy’s arm at the elbow. As you can see in the before/after after pictures, I keep getting an ugly result as a number of polys at the angle overlap. I just cannot obtain a nice, smooth bend, no matter how hard I try.
I would be very happy if anyone out there could offer a suggestion, because I am REALLY stuck.
the thing to remember is what it looks like in the final render
if you can’t notice geometry overlapping and intersecting (maybe the camera isn’t that close on the joint) - then it isn’t a problem if the model doesn’t behave the way things do in the real world
(of course this might not be relevant to the model you are working on now - but it might save you some time in the future)
here a a pic from one of the other tutorials that shows a smoothed joint
it means the transition from 100% influence(red) to 0%(Blue) is gradual
hopefully the pic will explain
this is done with weight painting the vertex groups
have a play around with it and if you get stuck - just ask