Hi, I’m a fairly experienced blender user, but never really delved into rigging. I am trying to make a type of Deckbox (For like trading cards) like the one below. I want to have a flap to be able to open up. Right now I keep having the issue of the mesh distorting in the wrong parts. I want them to all be the same part, or at least it be seamless.

Right now I am using armatures with automatic weights.

Thanks for any help :slight_smile:

hey,try this video, look for armature binding