I have a very simple (and probably easy) question. This is my scenario (only 3 meshes):
A cube, set as rigid body, suspended over a “floor” (plane).
A cylinder, sliding over such plane, animated to slide with just 2 keyframes.
What I want to do:
Let the cube fall on the floor (and maybe bounce), while the cylinder moves on the floor according to my keyframe-based animation (and probably will move the cube away).
If I start the simulation (P key), of course the cube will fall and bounce, but clearly the cylinder will stay in his initial position.
How can I say to the simulation engine that the cylinder will have to move, accordingly to my keyframes?
If I record the animation to keyframes, I will have the movement of the cube, but it will ignore the cylinder movement, obviously (it was still, when the animation was running)
After seeing a lot of videos showing simulation of falling buildings hit by objects, I’m sure that it’s possible, but I would not be able to “throw” such objects at defined moment of the running animation…
Thank you in advance for your support. I attach the .blend file.
AnimAndPhysics.blend (481 KB)