Hi, though I have been using blender for a while now, I am new to the forums. I would like to know if there is any way to use rigid bodies (like in game physics) in animation, and if so, if there is a tutorial about it. I know Maya has this feature, so I thought it might have been present in Blender…
short answer is yes but not easily.
search or browse the python and plugins forum for bloded
I don’t have time for a longer answer right now, and haven’t used any of tools for doing so.
there is a script called game2IPO, it will do exactly what you want. i don’t remember the name of the author, but you should easily find the script if you search the forums. it’s easy to use and gives wuite nice results.
i never had a look at bloded, but it seems it’s stil rather a programmers-thing rather than for artists. but maybe i’m wrong here.
game2IPO is probably a better choice, couldn’t think of the name
here is the link to a 2.32 compatible version
This works a treat as well:
Ok, I took a look at it… It seems well made, but It didnt work all the way with my version of Blender ( and I’d rather not get an older version ) but thanks for the idea. I guess I’ll wait till it is updated, or perhaps the Blender Team decides to put something like that into it as a full time thing…
well, you can have as many different versions of blender running on your system as you want, you don’t have to uninstall or anything. Heh i think I had 10 or so different blender shortcuts on my desktop before I finally cleaned it up.
Ok, I didnt really know how to use particles until now, so, what is the advantages and disadvantages of using Game2Ipo vs. Particles and deflectors?