The TDLR is I have rigid body simulations that are behaving like they have been in a collision when they have not and I don’t know how to fix it.
I have a assignment for school which involves using keyframes to interact with text. My chosen route was to create a model of the word sniper and keframe a bullet moving through it. Should be simple right?
Turn text to mesh
Cell fracture mesh
Apply rigid body
Set start deactivated
Set collision to mesh
Copy from active to the rest of the cells
Put bullet model in scene
Apply animated rigid bodies to the bullet
And this works as intended, other then a few cells which I seem to of missed when copying the rigid body.
I selected all the cells again, and copied from active, then recalculated mass. All the things now have physics, but the problem is all the letters “explode” at the same time, even though the S is the only set of cells that have had any interactions.
File is attached below
If anyone has any suggestions, I would greatly appreciate it. Thank you for your time in advance.
Sniper.blend (2.7 MB)