Rigid bodies & rigged objects

Hi there.

Im trying to do animation where the object will colide as a riggid bodies. Problem is, that one object is also rigged so it change position and other rigid bodies doesnt accept movement and every rigid bodies colide with it in the first frame - position of the rigged object. So colide simulation is making in empty area, where the objects start animation. How can i setup that rigid bodies will accpet movement and mesh changing of the rigged object?

Thank you.

Robert.

Check ‘animated’ for the rigged object in the physics tab -> rigid body.