Rigid Bodies

I looked all over in the knowledge base and still couldn’t find anything on the subject so here goes nothing: I have two objects, a hand and a cup, now when the hand grabs the cup it goes through the cup. Is there a way to make the flesh of the hand not penitrate the cup?

animate it not penetrating the cup

there is no physics implemented for the rendering side of blender, and the realtime physics would have a hard time [you’d have to work really hard, it would involve coding] doing it as well