I’m trying to make a simple animation of a car, the wheels and the main body are rigid body and are parented to empty, so when I move the empty all the objects moves with it.
The problem is : When I move the empty the objects follows as I want BUT as soon as I insert a Keyframe and move the animation cursor to another frame to insert a new key, I’m no longer able to make the object follows the empty ( objects are fixed while empty moves ).
I know that is related to the fact that it is a rigid body but is there a solution to animate such a way a car ? Like move it as I want and still having the car interact with the environment ( collision, falling,etc…).
Hope my explanations are clear.
PS : I’m a newbie Blender user
Thank you for your help.