Rigid Body Baking Issue

I’m not sure if this is the right section, excuse me if it isn’t. Anyway, I have a little problem with my physics simulation. I have made a simple scene with a big pile/stack of rigid body cubes resting on a plane. The plane is set to allow collision, but I decided to add an icosphere underneath it to move up through the cubes, knocking them over. The sphere is also set to collide. My problem is, when I bake the scene using ctrl+alt+shift+p it crashes after a bit. I’m sure it has to do with the sphere and the plane colliding with each other when the sphere is trying to move through it. I was wondering if any of you more experienced folks could tell me what I’m doing wrong. If you guys want the .blend file just let me know. Thanks!