I am trying to make an animation where a rigid body falls to the ground, bounces, and only then breaks into many pieces; and I cannot figure out how to do that.
I would like the object to be a single rigid body at first, so that it can interact with other objects, and then be changed via a “cell fracture” into a set of objects, each of which must be a rigid body.
I tried using constraints and modifiers to have the shards follow the initial object, but I cannot quite get what I want.
What would be the way to do that animation ? Any tips would be appreciated.