Ok, I’ve been experimenting with using the rigid body engine for animations, and I would like to know how to give an object a starting speed/rotation. For example, if I were to animate a cannonball being shot into the air and then hitting a wall, how would I give the cannonball the starting force to move through the air realistically? All I can get objects to do is either fall downwards or else move at a constant speed in one direction, which won’t work for a cannonball–it needs to move upwards and then downwards in an arc.
I’d really appreciate any help! Thanks.