Rigid Body Joint BGE

hi . i realy have super problem with rigid body joint for BGE. my problem that is terrible time consuming making for example wheels or etc… if i want setup pivot on another object. i do place 3D cursor and copy location from 3D cursor to Rigid Body Joint pivot locations… but it works only when objects Origin is X0.Y0.Z0. if i make after set Origin > Origin to Geometry then the colision bounds is messed up. i dont understand why there isnt small button near Rigid Body Joint Pivot location for one click solution to put it on 3D cursor. or did i missed something? it would make super fun play around with… it would save super much time…

i want make automation that setup Rigid Body Joint Pivot to 3D cursor at least.
best would be to make like parent setup so the pivot would change location accordingly to size ob object ( location / rotation…

i realy would like to write a script that do such thing. i started learning python few days ago and can already do Task automation in scripting… can someone help me where to start ?
please help me :slight_smile: