Rigid Body Joint body issue.

Greetings. I looked over and tried to do a car wheels using Rigid body joints (hinge). It all worked fine except when I try to use logic motion rotation to turn the wheels, be it local or global, it makes the wheel really “wacky” and wobbling sideways.

I’ve seen videos of cars using the same method but they don’t have this issue. Any ideas how to fix this would be great, I’ll put the file along with this post so you can check how badly I’ve messed it all up :stuck_out_tongue: skoda.blend (746 KB)

I am running out of ideas so thought to ask here :stuck_out_tongue: