Hi, I’m trying to create an animation where a rigged robot smashes through a simple house. The house has been cell fragmented, and it consists of 4 separate collections (roof fragments, main house, window, door). It also has rigid body already turned on for each fragment, with start deactivated checked on.
I tried making the mesh of the robot also a rigid body, with “animated” checked on (since I have it following a keyframed animation that I want to keep). It just passed through the house, with none of the fragments moving at all. Just in case it had to do with the robot being connected to a rig, I also tried just running a box through the house, and it also didn’t work. Could someone let me know what the issue is?
Here’s the file: https://drive.google.com/file/d/14xctXuNARWl2cE7U8PiYX7TuPJwZHAQI/view?usp=sharing
The point of interest starts at around frame 180. I have the floor hidden currently (collection 3)