I may well have missed something in the documentation but I thought I would be able to do the following.
- Create a sphere on layer 2 and add it as an active rigid body
- Create a plane on layer 1 and add it as a passive rigid body
- Create a plane as a particle emitter and use the object created in step 1 as the particle.
Once I start playback the spheres are generated but do not react within the rigid body environment.
Am I doing something wrong or is this not currently possible?
Thanks in advance.