My blender rigid body sim is popping around like popcorn, and falling through surace, when it is supposed to be lying still. Can someone give advice please. Thank you
The problem is the size of the objects.
Right now objects should be > 20 cm in diameter.
Better supprot for small objects will be added in the future.
Do you mean to scale the entire simulation up and apply the scale. When you say 20cm, do you mean larger than 0.2 blender units? Thankyou I will try when I get home.
Yes to both.
Note that scaling everyting up will make things look slower.
If you really need to have small objects right now, you can try to set the collision margin to 0 and increase the steps per second a little. This won’t work well in all cases but can help you to simulate smaller objects until there’s is better solution.
How do u change the step size?
Scene>Rigid Body World>
you can also change the speed here