rigid body shattering

hi

this is my first post here so go easy please:p …

ive been wondering for a while how to do effects with shattering bodies, and i found this clip on google video purely by accident:

http://video.google.co.uk/videoplay?docid=636262095699355426&

if the link doesnt work try searching for ‘Computer Generated Animation of an Exploding Wall 3’.

if there have been posts like this previously, please can you give me the links and i’ll go and check them out.

cheers

Wow that looked very cool, Blender can do something like that, but not as good as that video.

I have watched that groups work for a while now. These are pretty specilzed codes to do this sort of thing.

In pratice you don’t (currently) simulate what really happens. So the first part with the dent in the wall you could use vertex keys or the like. The shattering can be achived by manually cutting up the wall and animating either with particles or the physics engine. That way you get more control over what you get as well. Like a fragment flying past the camera.

Jahka’s made an explode/shatter modifier to the particle system. It only does surfaces instead of volumetric chunks, but it does a pretty nice job.

Wow, Erwin should add that to the bullet physics engine intergration in Blender. Imagine physics destruction on that level in real time.:smiley:

If anyone should implement such a feature for rigid bodies it’d be Erwin himself:yes:

yea. that was the CSU at Stanford for heaven’s sake. They didnt say it took their Cray 100 hours of compute time as the mesh broke through the deformation limit and computed the shatter. With the right camera angle, you can get very close in blender, as mentioned, introducing smoke and fractal pieces of the mesh.

Yeah, breaking and shattering dynamics are still a while away in blender…

omg

saw the link watched and creamed. i thought this was done with blender
and i got the feeling i must have missed something. …

somebody mentioned about cutting up a mesh and using Bullet/particles. how would i go about that? (ive only been blendin for bout 2 months but ive got the hang of most basic/intermediate stuff now).

Im doing an animation of an iMac exploding - and the screen shattering. At the moment ive got a ‘shard of glass’ dupliverted to a particle emitter, and it looks ok if its run quickly enough that you cant tell that all the glass looks the same:p

when ive got a bit of time i’ll see if i can get some stills up but im not sure about the animation…would that need hosting separately or can I upload it to the forums??

carwyn