Rigid Body simulation

I have been experimenting with particles made into instances and converted to rigid body.
The large containers have been keyframed to tilt the rest is physics/rigid body simulations.
Thanks for watching.

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This is a new improved render and this guy:

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Can you share more details about this process?

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Sure, there is a thread relating to this method and a tutorial.
It’s basically converting the particles/objects to instances by selecting: Make Instances Real button on the embitter modifier and using the instances for the Rigged Body simulation.
Here is the link to the thread: Particles "pile up" - is this possible?

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I featured you on BlenderNation, have a great weekend!

Great news. Thank you very much Bart Veldhuizen, you have made my day.

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