I’m using Blender’s rigid body system to simulate two coins falling and bumping into a wall. I am trying to achieve this as a 2d animation, so I have used a limit location constraint on the Y axis because I don’t want the coins to overlap each other. I have also used a limit rotation constraint on the X and Z axis because I don’t want them to drop on their sides.
I have set the coins as active rigid body objects, and the ground plane as a passive rigid body object, but after the 400th frame the second coin intersects the first coin as you can see here:
So far, I have applied the rotation and scale of all objects in my scene and increased the collision margin to 1, but that doesn’t seem to have any effect because the second coin still intersects the first one.
Rigid Body Constraints.blend (778 KB)
I have attached the .blend file which I am working on, so I’d be very grateful if anyone can take a look at it and point me in the right direction.