Tried out the new rigidbody physics tab in blender and absolutely astounded by the results.
I could bake 250 frames of simulation with 8000 cubes in just 4.5 minutes!
Anyway, here is the finished result, I apologize for disappearing cubes, I don’t know how to fix it when a camera is too far to shoot things. There is a blend file at the bottom of this post, feel free to change the settings and run tests of your own. I know there is much more to do with the rigidbody solver but I was glad with the result and the simplicity of using it. All I did was change plane to passive in the “Type:” setting and check collision margin that has a default of 0.040 which works just fine for one or two objects(correct me if I’m wrong), but since weight was 4000X8000 cubes I use a setting of 0.250. With the cube I changed the mass to 4000 for testing and forgot to change it back to 20. Many Shift-D’s later I came to the result you see in front of you. Just hit bake and wait. That’s it. Hope to see what you all do with it.
Tip: Some of the essential rigid body functions such as the cache are found under the “Scene” tab.
Blend file too big so I pasted it on pasteall