I’m trying to add a extra bone for a zipper I have on the sleeve of my character. I am using basic.super_copy which is a child of the forearm.
After generating the rig and weighting the zipper when I twist the forearm the zipper doesn’t quite follow. It lags behind a bit, to test out I made a cube which I have done a child-of constraint just to DEF-forearm.001 just to check and it lags behind as well. The zipper body is fully weighted to DEF-forearm.001, so I tried weighting the zipper handle fully to it as well and it works.
I just can’t get my bone to follow the twist. I am not sure if there is some constraint that’s giving the extra rotation or not.
I tested with just a cube as well and put a child-of constraint onto DEF-forearm.001 and even with that the cube is slightly off.
No idea what’s causing it. Client is already happy with the model I gave them although I ended up making the zipper handle flat against the sleeve.
But this is something I still want to figure out for myself. Actually have a similar issue for the shoe laces which is probably the same situation this.
Thanks






