I’ve added Rigify to my model and think it is placed pretty well.
I have now tried to add a face rig with Khuuyj’s Face Bone Tool.
As you can see, my character is not of realistic proportions and so it is difficult to guess how the bones should be repositioned. I have seen all of the video clips on youtube but they are a demo of what it does and not how to set it up.
I’m finding the same with the body bones it will add to Rigify.
Also, as you can see, the bones look correct in Edit mode but the bones are stretched in Pose mode. Any ideas what is wrong there?
Has anyone found a good reference for placing the bones?
Is there a .blend file I could download that would let me better understand the bone placement?
This seems pretty cool from what I have watched but I need help setting it up.