Hello.
I’m having a problem,actually two problems, and I really need help… I’m fighting it for hours now… Since it’s my 1st attempt to rigify and BGE i’m not sure what i do wrong. I know this move is crappy and i’m going to change it but i want to solve this problem 1st. Ok… to the point.
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The animation i did looks different in anim player and different in game engine. In BGE my character doesn’t bend his feet. Also when i start “game” from idle pose animation for both idle and walk (activate by right arrow) looks totally different from when i start it from walk pose (change action in Action Editor from idle to walk). His feet are like frozen in position i have selected in time line. I hope you know what i mean
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After changes in pose mode and if i save the file and re-open it says object is missing from scene. The rig from last layer just disappear. I’ve noticed that in object properties tab meshes of this rig are named on red. After i move them and simply ctrl-z they are no longer red… And now i can save and leave blender
Other way i loose rig from last layer. Is it bug or i totally messed something ?
I hope everything i said is clear If not please ask.
Thank you
.blend file - http://www.speedyshare.com/qWpW2/download/BGE-platform-test-2c.blend
P.S. I’m using 2.69