Hello all. I am using Blender 2.68 and rigify in order to rid a human character. I am following the tutorial on cgcoookie.
When I generate the rig I am only left with spinal deformation (green) bones. When I skin the character using automatic weights, most of the character mesh vanishes, although I can see the mesh in edit mode.
I have attached a blend file which has the mesh and metarig, ready for rigify generation. Would greatly appreciate any help with this.
untitled.blend (2.81 MB)
