Rigify missing limbs, results in missing model

Hello all. I am using Blender 2.68 and rigify in order to rid a human character. I am following the tutorial on cgcoookie.

When I generate the rig I am only left with spinal deformation (green) bones. When I skin the character using automatic weights, most of the character mesh vanishes, although I can see the mesh in edit mode.

I have attached a blend file which has the mesh and metarig, ready for rigify generation. Would greatly appreciate any help with this.

untitled.blend (2.81 MB)

Found the solution. I needed to enable automatic scripts, didn’t realize there was this security feature in blender.

Just wondering where the location of this checkbox to enable automatic scripts is. I’ve been trying to figure out what I was doing wrong for quite a while now and couldn’t find anything about it online till I found your post… Thanks for the tip off saved some serious hair pulling :slight_smile: