I have a model from a game with it’s own weights.
I used rigify to create a new sample for the foot and renamed the bones to match the vertex groups that already existed.
I generate the rig and it comes up, I parent with empty groups.
The generated sample properly deforms the mesh, but the generated rigify rig does nothing at all.
I’m very confused on what I am not doing correctly. In the tutorial series, when the guy hit “generate rig” on his custom alien model, all of the IK worked right away.
I tried using the straight up meta rig carefully putting everything in the right place, but the automatic weights I got were really bad. Animating in FK would be faster than fixing the automatic weights.
I’m also using 3.0 but I’m pretty sure the issue is my stupidity and not versioning.