I’ve been trying to get this model rigged for days now. I started in Maya with Advanced Skeleton but switched back to Rigify when that failed me. Now I’m almost at my wit’s end.
The model is a gamerip that uses tris instead of quads. I’m using 2.79’s Rigify (Human Meta Rig) with facial bones and everything. I haven’t added any bones at all. I can generate the rig and see that all the IK and FK on it works. But once I try to apply it to the mesh with automatic weights I get very strange weighting results. Is this going to be something that I’ll just have to weight paint manually, or am I missing something?
Any guidance or help would be super appreciated! I just want it to move…!
The .blend with the un-generated Meta-Rig, and another with the generated rig parented to the object can be found here on Google Drive.
Thank you so much, and have an epic day!