This is the first time I used rigify, and it appears I did a mistake.
I thought that when I generate the rig, the weights from the primary armature would port to the generated armature.
Now, I only see two ways to go, either I redo all the weights (which is a bummer), or rename the vertex groups (Which is a confusing job to do).
Is there any quick way to port the weights?
Maybe I could edit the rigify code to get the names right for the new armature or something like that?
if you have already skinned the character, you could change all the vertex groups names. because of the way of working in blender, you could change all the vertex groups names by DEF- + old.name
it should work, unless you have selected twist, because rigify generates two deformation bones if this options is selected.