im a new 2.8 user and loving Rigify, its simply amazing and im not just saying that.
problem is that im trying to bind some hard pieces onto the character say the arm or leg armor.
normally when you do ctrl-p -> bone, and you drag the IK control,
Neither the bone, parented mesh will extend (deform),
while i love the mesh extend feature out of the box, (its amazing for character limbs)
how do you setup the hard pieces correctly?
am i binding to the wrong bone (i bind to the green bone generate by rig showed in tutorial)
or are there better methods for this?
thank you for your time,