I have a couple questions…
First I had an issue where binding would fail until i temporarily scaled the rig and model up a bit…then back down after binding…any clue what mighta happened?
Second… Id there a way to change where it puts a main controller? I added bones to the eyelids because I wasnt getting good deformation at the corners…so there are 8 along the top eyelid…but when it generates, it always puts the main eyelid controller on the 2nd bone, rather than the 4th or 5th, which would be the center of the chain.
Third, on IK, is there a way to either add a 2nd IK chain, or to tell the leg ik to use 3 bones instead of 2? I have a figure with a multi-jointed leg and while the hip and upper knee bend right, the 2nd ‘knee’ doesnt bend at all.
Thanks