I am rigging a character using the Rigify addon. For the most part, everything is going very well. After having a bit of trouble with the updated version of Rigify, I enabled legacy Mode in the plugin and started again. This is a direct result of me being unable to find any tutorials on the current version of Rigify, as well as the fact the finger widgets appear to have been removed (a feature I would very much like to take advantage of). Everything is going smoothly, except for one issue: I cannot get the character’s particle hair to follow the rig. In order to give as much information as possible, I am going step-by-step to describe what I have done.
- I added the meta-rig and lined it up with the character.
- I generated the Rigify rig.
- I activated the layer with the DEF bones and selected them all.
- I parented them to the character with Automatic Weights.
- I fine-tuned the rigging of the character. Currently there are no flaws in the rig and the character moves how I want him to.
- I began to parent parts of the character that are not part of the same mesh (e.g. eyeballs, items on the tool-belt) to the DEF bones, with no issues.
Everything has been working exceptionally well, except for two problems:
The particle hair does not follow the rig. At all. I attempted to fix this using an Armature modifier (placed above the particle system modifier), but upon selecting the rig in the modifier, everything broke. For example, any arm movements would now move the mesh twice the distance I moved the rig. Attempts at IK suddenly deformed the arms. Most notably, the particle hair did indeed begin to follow the rig, but at about half the speed the character’s head did. It seems automatic weights and Armature modifiers have some sort of quarrel with each other, although I have rigged this character successfully in the past (I am upgrading him to a Rigify rig) so I am unsure what the problem is.
The box-shaped bone that acts as the character’s hips does not simply move the hips up, down, side-to-side, etc. like it is supposed to. Instead, it moves every bone in the rig, same as the base widget with the multidirectional arrows. I am unsure if I have missed something, but as far as I can tell, if I add a metarig and generate the Rigify rig even with no character to rig, this still happens. This is the one bone in the entire rig that does not seem to work as it does in the tutorials. Is this a side effect of Legacy Mode, or is there actually something I’m missing?
Thanks in advance for any and all responses; I am still learning rigging, so all feedback is welcome!